Die Young Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Die Young provides very few weapons to the player, relying instead on the ability of the protagonist to run, climb and jump in order to escape various hazards. The primary purpose of these items is generally utility-based plot progression, with offensive capabilities being a secondary function. The game adopts a degradation system similar to other games in which the item will break after a certain number of uses.

Each weapon does a fixed amount of damage to all enemies, regardless of the enemy type. Each weapon also has a "charged" attack that can be used by holding the attack button until the charge circle around the target reticle fills completely. Releasing the button before a full charge does normal damage, regardless of how full the charge meter is.

Additionally, to further underscore the "flight over fight" leaning in the game, the weapon items do very little damage, making them all but ineffective against enemies other than rats and normal snakes.

Unlike crafting components, equipment, and key items, weapon items occupy a slot in the player's inventory. Prior to obtaining backpack upgrades, this may significantly hamper the player's ability to carry health and resource items, depending on which areas the player chooses to explore first.

Obtaining

Most weapons can be crafted after locating them over the course of the game. Some require specific documents and some may be obtained from NPC characters. In many cases, the crafted version of the weapon or tool is not as durable as the original.

Weapon List

Weapon Name Damage Location Crafting Materials Additional Requirement Addition Information
Stick 5 (12) World Uncraftable Sticks are common across the island and have moderate durability
Wrench 13 (35) Twin Houses

Olive Grove

Uncraftable
Crafted Wrench 13 (35) Crafted Only Scrap Metal x2 Wood x1 Binding x1 Picked up Wrench at least once. Less durable than the Wrench.
Knife 7 (20) Temple Ruins

Hideout near The House on the Beach

Uncraftable
Crafted Knife 7 (20) Crafted Only Scrap Metal x1 Wood x1 Binding x1 Picked up Knife at least once. Less durable than the Knife.
Crowbar 10 (25)

Temple Ruins
Coastal Tower
House on the Beach
Apricot Valley Cellar

Uncraftable
Crafted Crowbar 10 (25) Crafted Only Wood x2 Binding x2 Scrap Metal x2 Picked up Crowbar at least once. Less durable than the Crowbar.
Shovel 10 (15) The Holm Oak Thicket Uncraftable
Crafted Shovel 10 (15) Crafted Only Scrap Metal x1 Wood x2 Binding x1 Picked up Shovel at least once. Less durable than the Shovel.
Survival Knife 10 (25) Olive Grove Uncraftable
Harpoon 10 (45) Traded from The Collector Uncraftable Cost: Two Ancient Idols.
Crafted Harpoon 10 (45) Crafted Only Scrap Metal x1 Wood x2 Binding x2 Harpoon must be obtained.
Poison Needle Instantly kills Animals Traded from The Collector Scrap Metal x2 Cloth Icon x1 Poison Drops Icon x3 Cost: Three Ancient Idols. Adds Poison Status to people when injected.
Distraction Rocks 3 Given From Start Uncraftable Unlimited supply. No charged attack. Very inaccurate.
Poison Bait (Non-Lethal) Stuns animal for one minute Crafted Only Belladonna Icon x2 Fly Agaric x1 [Canned Food] x1 Pharmacy Tools 1 per stack
Poison Bait (Lethal) Instantly kills animals Crafted Only Belladonna Icon x2 Fly Agaric x1 Poison Drops Icon x5 [Canned Food] x1 Pharmacy Tools 1 per stack
Severed Arm Can be picked up during the "Cujo" Fight Uncraftable 1 per stack
Molotov Initial damage + dmg. over time
Advertisement