Die Young provides very few weapons to the player, relying instead on the ability of the protagonist to run, climb and jump in order to escape various hazards. The primary purpose of these items is generally utility-based plot progression, with offensive capabilities being a secondary function. The game adopts a degradation system similar to other games in which the item will break after a certain number of uses.
Each weapon does a fixed amount of damage to all enemies, regardless of the enemy type. Each weapon also has a "charged" attack that can be used by holding the attack button until the charge circle around the target reticle fills completely. Releasing the button before a full charge does normal damage, regardless of how full the charge meter is.
Additionally, to further underscore the "flight over fight" leaning in the game, the weapon items do very little damage, making them all but ineffective against enemies other than rats and normal snakes.
Unlike crafting components, equipment, and key items, weapon items occupy a slot in the player's inventory. Prior to obtaining backpack upgrades, this may significantly hamper the player's ability to carry health and resource items, depending on which areas the player chooses to explore first.
Obtaining[ | ]
Most weapons can be crafted after locating them over the course of the game. Some require specific documents and some may be obtained from NPC characters. In many cases, the crafted version of the weapon or tool is not as durable as the original.
Weapon List[ | ]
Weapon Name | Damage | Location | Crafting Materials | Additional Requirement | Addition Information |
---|---|---|---|---|---|
Stick | 5 (12) | World | Uncraftable | Sticks are common across the island and have moderate durability | |
Wrench | 13 (35) | Twin Houses | Uncraftable | ||
Crafted Wrench | 13 (35) | Crafted Only | x2 x1 x1 | Picked up Wrench at least once. | Less durable than the Wrench. |
Knife | 7 (20) | Temple Ruins
Hideout near The House on the Beach |
Uncraftable | ||
Crafted Knife | 7 (20) | Crafted Only | x1 x1 x1 | Picked up Knife at least once. | Less durable than the Knife. |
Crowbar | 10 (25) |
Temple Ruins |
Uncraftable | ||
Crafted Crowbar | 10 (25) | Crafted Only | x2 x2 x2 | Picked up Crowbar at least once. | Less durable than the Crowbar. |
Shovel | 10 (15) | The Holm Oak Thicket | Uncraftable | ||
Crafted Shovel | 10 (15) | Crafted Only | x1 x2 x1 | Picked up Shovel at least once. | Less durable than the Shovel. |
Survival Knife | 10 (25) | Olive Grove | Uncraftable | ||
Harpoon | 10 (45) | Traded from The Collector | Uncraftable | Cost: Two Ancient Idols. | |
Crafted Harpoon | 10 (45) | Crafted Only | x1 x2 x2 | Harpoon must be obtained. | |
Poison Needle | Instantly kills Animals | Traded from The Collector | x2 x1 x3 | Cost: Three Ancient Idols. | Adds Poison Status to people when injected. |
Distraction Rocks | 3 | Given From Start | Uncraftable | Unlimited supply. No charged attack. Very inaccurate. | |
Poison Bait (Non-Lethal) | Stuns animal for one minute | Crafted Only | x2 x1 [Canned Food] x1 | Pharmacy Tools | 1 per stack |
Poison Bait (Lethal) | Instantly kills animals | Crafted Only | x2 x1 x5 [Canned Food] x1 | Pharmacy Tools | 1 per stack |
Severed Arm | Can be picked up during the "Cujo" Fight | Uncraftable | 1 per stack | ||
Molotov | Initial damage + dmg. over time |